Politics

Description: 

Specialties: Naian Politics, Syren Politics, Surfacer Politics, etc.
 * The knowledge of Politics is all about knowing how to advance your social station within any given societal grouping, or cut through 'red tape'.
 * Politics generally isn't viable in pods, where one's podmates are viewed far more as an extension of one's own body and soul rather than an obstacle to overcome.
 * Politics is also not widely used in larger, extended family gatherings, where rank, responsibility and privilege is often firmly defined by age, role and relation.
 * Politics is far more important in larger sub-clan groupings, whether based around Leviathan surgers or grottos, where the size and complexity of the organization required dedicated leadership.
 * Politics is also a valuable skill for a mariner or pod seeking to acquire assistance from the Mother Ship, or any large gathering of their people where leverage might need to be combined with Persuasion.
 * A healthy dose of Politics combined with a keen handle on Surface Lore is essential to grasping the often byzantine power struggles of the Surfacers and their competing interests, from the SCI to the UCM.
 * The Home Council found on the Oceanborn's Mother Ship and the process by which a new Exarch is elected is intensely political. Syren society, for example, is often apolitical - except during the elections of an Exarch where it has a tradition of extremely volatile public maneuverings.
 * Since the destruction of the Syren Mother Ship, there are many competing Syren 'Exarchs-in-Exile', whose strength of support is often reliant on both their political acumen and those of their supportors.