Stealth

Description: 

Specialties: Stalking, sneaking, hiding, ambushing, etc.
 * This is the art of moving quietly, whether with the intent of ambushing some unsuspecting quarry, or to conceal one's self from a dangerous predator.
 * When sneaking, it is most commonly rolled against an opponent's passive Alertness. When hiding, it is rolled against an opponent's active Search.
 * Surfacers suffer a -2D penalty when using Stealth underwater and must be specialized in 'Aquatic Environments' to even attempt using 'Stealth' underwater.
 * Wearing any kind of bubble-making rebreather brings a significant penalty to using Stealth.
 * Sound carries several times farther underwater than it does on the surface.